![]() ![]() Type of connection, property is empty if connection tracking is unable to determine predefined connection type.ĭestination address and port (if protocol is port based).Ĭonnection has gone through DST-NAT (for example, port forwarding).Ĭonnection is dying due to connection timeout.Ĭonnection is setup using connection helpers (pre-defined service rules). Indicates that this connection is assured and that it will not be erased if maximum possible tracked connection count is reached.Ĭonnection is confirmed and a packet is sent out from the device.Ĭonnection mark that was set by mangle rule. ![]() It looks like this:Īll properties in connection list are read-only In the Winbox Firewall window, you can switch to the Connections tab, to see current connections to/from/through your router. There are several ways to see what connections are making their way though the router. 3 Features affected by connection tracking.I have not been able to find an official post from Larian about what ports need to be forwarded. This seems like a pretty wide range of ports that need to be forwarded, and it seems kind of random. Proto NATed Address Destination Address State The cool thing about my new router is it has a connection table that shows inbound and outbound connections and ports, and here's what it shows: So the question is, which ports do you need to forward? ![]() This tells me that the disconnects are definitely caused by not having the proper ports forwarded. If I plug directly into the modem, taking the router out of the equation completely, I'm able to host a game without any disconnects. My new provider has a solo modem, and I went out and bought my own router. My old provider had a combo modem/router with your standard port fowarding options. Some people had some luck forwarding some ports in the 23000 range, others tried using programs like Hamachi and Tuungle. Different people have tried different solutions with varying degrees of effectiveness. Some people on my friends list say they are able to host and join games without any problems, but I am unaware of their network configuration. Player B can now join hosts game again, but gets disconnected after roughly 1 minute.įrom what I've found online, not everyone is experiencing this issue. Player A (Host) goes back to main menu, creates/loads a game. When Player B attempts to reconnect, they are immediately met with a connection error prompt and unable to actually join the game. Player B is able to walk around, cast spells, etc After I connect to her, or she connects to me, roughly one minute in the non-hosting player gets disconnected and is unable to reconnect to the host until the host remakes the game. I've been trying to play Divinity OS with a friend of mine for a while now, but we keep having connection issues. ![]()
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